![]() ![]() I swear, the writers of Starcraft 2 wanted to be making a lost episode of Firefly so bad that it was almost poignant. The story to Starcraft 2 is what you would get if the stories of Firefly and Gears of War had a drunken hookup. Also, Blizzard spent a ton of money making that story, with the cutscenes and the voice acting and whatnot, so it's fun to ask whether they got their money's worth. If you take my time up with something, it's worthwhile to ask whether said time was worth spending. Well, to answer your hypothetical question, imaginary reader, whenever a game makes you spend time experiencing something, it is fair to evaluate that experience. The story and the missions.īut, you might ask, why bother to review a story in a game like this? I mean, sure, games like this and Halo and Gears of War have goofy storylines. Also, computer games can be art, but, secretly, nobody really wants them to be. Really dopey story, but it doesn't matter, because in games like this all the story has to be is a placeholder, a floppy useless thing that hangs off the side and is ignored by everyone. I'm still trying to remember which button makes me build a barracks, and when fifty laser ninjas are crashing through my perimeter. I'm only reviewing the single-player portion, as playing the game on multiplayer for more than 15 seconds makes me feel like I'm going to have a stroke. This is pretty late, but I've taken some time off from writing my games to produce a quick review of Starcraft 2: Wings of Liberty.
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